
Find your little adventure
Stay for
one more round.
A lantern-lit clearing for curious players. Fish a glowing pond, follow a golden trail or send the pine pins tumbling.
Explore the clearing ↗
WONDER
GOES A LONG WAY
Choose a different pace
What feels good
right now?
Pick a skill to meet its playable adventure. Each round has a clear finish and room for another attempt.

Emberpond Drift
Choose a depth, then reel when the lantern fish reaches your hook.
Try this adventure →Your personal collection
Pack a few favourites.
Keep games close by sorting them into three little pockets. Your choices stay here for this visit unless you ask us to remember them.
Pocket 1
Patience
Save a game with the + button to tuck it here.
Pocket 2
Planning
Save a game with the + button to tuck it here.
Pocket 3
Timing
Save a game with the + button to tuck it here.
The round notebook
Pick a challenge
you can finish.
Each released adventure has a different stopping point. Choose a handful of timed actions, a planned route or six measured rolls. There is no endless streak to maintain.
First visit? Start with the gold trail if you like thinking before moving. The pond and the lane ask you to watch a moving cue, but both let you pause and find your rhythm again.
Compare the whole clearing →| Adventure | Your round | Your focus |
|---|---|---|
| Emberpond Drift ↗ | Five casts. Choose one of three water depths, then use Reel in or Space. | Read the fish's approach before committing a cast. Each catch adds ten points. |
| Acorn Gold Trail ↗ | Up to twenty steps. Move with arrows or the four direction buttons. | Collect eight markers with an efficient loop around the trees. No timer pushes you. |
| Pineglow Pins ↗ | Six rolls. Release with the button or Space as the guide sweeps. | Bring the release towards the centre. A fresh set of ten pins meets every ball. |
A good second round changes one thing: wait a moment longer, try a shorter route or watch a full sweep. Your session best gives you a small point of comparison.
Beyond the next bend
Nine ideas taking root.
These are illustrated game concepts, not playable releases. Explore what we hope to build and tell us which detail catches your eye.

Pull up a stump
A small club.
A shared clearing.
Tremunaki is built around the pleasure of a readable rule and a satisfying retry. Leave a useful note after you play, or give a game a rating that reflects your own round.
Before you wander
A few
field notes.
Open a game, read its single-sentence rule and try a round. Touch controls and keyboard controls share the same playfield.
Ask the camp a questionWhich adventures can I play today?
Emberpond Drift, Acorn Gold Trail and Pineglow Pins contain complete browser games. The other nine pages describe ideas labelled In development; no release date is promised.
Will I need an account or a download?
No account or app installation is needed. JavaScript runs the games in your browser. A current browser and a connection are needed for artwork and submitted community notes.
What happens to my score?
Round scores belong to the open game and reset when you restart or leave. They are not public rankings. Community ratings are separate, optional and saved by the server.
Can I stop halfway through?
Use Pause on any active game. Switching tabs pauses movement automatically. Resume when you are ready, or start a fresh round without a penalty.







