A little world with a clear rule.
Tremunaki is a browser-game catalogue with a woodland imagination. Its games begin with familiar actions: lowering a fishing line, finding a route to collect coins and releasing a bowling ball. The scenes are fantastical; the controls should feel straightforward.
The name belongs to this independent collection of illustrated worlds and small games. The camp, its characters and its scenery are fictional. We do not claim a physical venue, a large development team, industry awards or a history we cannot substantiate.
Three promises we can actually keep.
You can see what is ready.
A released game has working controls, a score and an ending. The nine other entries are ideas with their own artwork and design questions. Their In development labels stay visible on cards and detail pages.
Your choices are small and yours.
There is no account creation, subscription or paid upgrade in this catalogue. Scores measure a round, not your worth as a player. Pause whenever you need to; the forest will wait.
Feedback should help someone.
Community notes are for useful observations about the games. We welcome different opinions, but not personal attacks, personal information or links that turn a conversation into promotion.
Designed for the screen in your hand.
On a phone, the playfield and its buttons stay together. On a larger screen, there is room for a wider view and a guide beside it. Keyboard controls are available for the playable games, while the catalogue uses familiar labelled fields and links.
If a control behaves unexpectedly, tell us the game, your browser and the steps that led to it. A specific report helps more than a general score. Please avoid sending passwords, account details or sensitive personal information.
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