TremunakiCampfire play club

Find your little adventure

Stay for
one more round.

A lantern-lit clearing for curious players. Fish a glowing pond, follow a golden trail or send the pine pins tumbling.

Explore the clearing ↗
Lanterns, a woodland cabin and friends gathered in a twilight clearing
A LITTLE
WONDER
GOES A LONG WAY

Choose a different pace

What feels good
right now?

Pick a skill to meet its playable adventure. Each round has a clear finish and room for another attempt.

Emberpond Drift

Emberpond Drift

Choose a depth, then reel when the lantern fish reaches your hook.

Try this adventure →

Your personal collection

Pack a few favourites.

Keep games close by sorting them into three little pockets. Your choices stay here for this visit unless you ask us to remember them.

Pocket 1

Patience

    Save a game with the + button to tuck it here.

    Pocket 2

    Planning

      Save a game with the + button to tuck it here.

      Pocket 3

      Timing

        Save a game with the + button to tuck it here.

        Unpack all my saved games →

        The round notebook

        Pick a challenge
        you can finish.

        Each released adventure has a different stopping point. Choose a handful of timed actions, a planned route or six measured rolls. There is no endless streak to maintain.

        First visit? Start with the gold trail if you like thinking before moving. The pond and the lane ask you to watch a moving cue, but both let you pause and find your rhythm again.

        Compare the whole clearing →
        Three complete rounds, three different approaches
        AdventureYour roundYour focus
        Emberpond Drift ↗Five casts. Choose one of three water depths, then use Reel in or Space.Read the fish's approach before committing a cast. Each catch adds ten points.
        Acorn Gold Trail ↗Up to twenty steps. Move with arrows or the four direction buttons.Collect eight markers with an efficient loop around the trees. No timer pushes you.
        Pineglow Pins ↗Six rolls. Release with the button or Space as the guide sweeps.Bring the release towards the centre. A fresh set of ten pins meets every ball.

        A good second round changes one thing: wait a moment longer, try a shorter route or watch a full sweep. Your session best gives you a small point of comparison.

        Beyond the next bend

        Nine ideas taking root.

        These are illustrated game concepts, not playable releases. Explore what we hope to build and tell us which detail catches your eye.

        Mosslight Maze concept art

        Mosslight Maze

        In development

        Find a lantern path through a maze that remembers your footsteps.

        Treetop Tangle concept art

        Treetop Tangle

        In development

        Untwist rope crossings to reconnect the canopy houses.

        Firefly Fleet concept art

        Firefly Fleet

        In development

        Guide a small lightship through shifting gaps in the canopy.

        Pebble Picnic concept art

        Pebble Picnic

        In development

        Arrange patterned stones to complete a woodland picnic cloth.

        Comet Camp concept art

        Comet Camp

        In development

        Match the rhythm of a meteor shower to light the camp lanterns.

        Fernfall Flight concept art

        Fernfall Flight

        In development

        Glide between fern ledges and catch the rising waterfall drafts.

        Lantern Letters concept art

        Lantern Letters

        In development

        Sort glowing envelopes by their changing delivery clues.

        Bramble Bridge concept art

        Bramble Bridge

        In development

        Fit a limited set of timber pieces across a thorny ravine.

        Moonberry Match concept art

        Moonberry Match

        In development

        Pair ripe berries by pattern before the orchard changes.

        An otter host telling a story to woodland friends around a campfire

        Pull up a stump

        A small club.
        A shared clearing.

        Tremunaki is built around the pleasure of a readable rule and a satisfying retry. Leave a useful note after you play, or give a game a rating that reflects your own round.

        The thinking behind the camp →

        Before you wander

        A few
        field notes.

        Open a game, read its single-sentence rule and try a round. Touch controls and keyboard controls share the same playfield.

        Ask the camp a question
        Which adventures can I play today?

        Emberpond Drift, Acorn Gold Trail and Pineglow Pins contain complete browser games. The other nine pages describe ideas labelled In development; no release date is promised.

        Will I need an account or a download?

        No account or app installation is needed. JavaScript runs the games in your browser. A current browser and a connection are needed for artwork and submitted community notes.

        What happens to my score?

        Round scores belong to the open game and reset when you restart or leave. They are not public rankings. Community ratings are separate, optional and saved by the server.

        Can I stop halfway through?

        Use Pause on any active game. Switching tabs pauses movement automatically. Resume when you are ready, or start a fresh round without a penalty.